Chill Beats to Beachcomb to

For this project I was mainly responsible for level design and testing. I built the level by sourcing free assets, trying to keep to a uniform low poly art style. Small details can make a big difference in VR so I paid close attention to the audio design, making sure there were various ambient sounds. I also used vertex animations for the trees as well as some wind particles to make the island feel more alive. Full credits for the assets are on the page.


Timeline: 2 days

Team size: 4

Relax and comb a beach in VR while listening to lofi beats.

This game was completed over 48 hours as part of Global Game jam 2021. It's available to download on and is compatible with Oculus Rift S (or Quest with link cable) and HTC Vive.